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Humanitarian Networks and Partnerships Weeks
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Session title: HOPE AGE (Humanitarian Operations Planning Exercise in Assertive Governance Environments)
Organizer(s): OCHA/ CMCS
25 Mar 25 14:00-15:30   (Salle 2)
 
SessionAbstract

Title: HOPE AGE (Humanitarian Operations Planning Exercise in Assertive Governance Environments).


Session format: In-person interactive session, English


Date/Time: 25 March 2024, 14h00-15h30 Geneva Time


Abstract: 

In a rapidly changing world, new potential for major wars is uprooting norms of how to provide aid. International humanitarian actors must proactively plan for unexpected challenges. This session explores the question: how can humanitarian actors scale-up unprecedented operations in countries with functioning and assertive governance structures, particularly at the start of a large-scale conflict?


In the fictional setting of HOPE AGE, a hypothetical discussion-based exercise, we will explore ways of enhancing preparedness through Serious Games, helping humanitarian actors and other stakeholders identify otherwise obscured needs, gaps and their potential to operate in such contexts.

Over a 90-minute session, small groups will confront a future scenario, planning backwards while counting down to a forecasted significant cross-border combat operation, actively highlighting key limits, tasks and objectives in anticipated humanitarian provision.

Debriefing and group discussion will then feed into partners’ reflections, including UN OCHA’s, on anticipatory planning requirements for such scenarios. The session will also allow partners to reflect on the further potential of such simulation and exercise tools for  capacity building and better response planning.


Target audience: humanitarian organizations, civil protection agencies, militaries, academia

Speakers: Dr. Timothy Peacock, University of Glasgow


Speakers



Dr Peacock isa Lecturer in History & War Studies at the University of Glasgow (UK), and Director/co-founder of the Games and Gaming Lab (UofGGamesLab). His research fields include games & gaming (Serious Games, wargaming, defence and security simulations, crisis exercises), nuclear history, space security, AI and politics.

He leads up to 35 researchers, interns and software programmers as Principal Investigator for funded research and educational cross-disciplinary innovation projects. He has worked with public, private and non-profit organisations, from developing Serious Games on Solar Storm impacts for policymakers and exercises on security impacts of nuclear diplomacy to co-creating historical video games of major heritage sites including St Giles' Cathedral.


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